HLP Magnet is an independent Android studio. We build games and apps, pull in the players who stick around, and tune the monetization until it holds under real traffic. Nine of our own titles are live on Google Play right now — everything we do, we run on them first.
We keep our own titles because it's the only honest way to hand out advice — nothing gets recommended here that hasn't already been run on something of ours. These are published on Google Play under our developer account, Blaga Corina.
Open-world driving with drift physics, parking challenges and races — tune the car and take the track.
Get it onGoogle PlayGuide a cube hero forward — jump platforms, climb higher, dodge obstacles and grab coins on every run.
Get it onGoogle PlayPixel-style motorbike racing on blocky highways. Weave through traffic and ride for the championship.
Get it onGoogle PlayA 3D parking simulator that sharpens your skills level by level, from tight bays to tricky manoeuvres.
Get it onGoogle PlayRecord live video with disco-light filters, or turn any clip from your gallery into a party video.
Get it onGoogle PlayA basketball puzzle adventure — swipe, aim and bank shots past moving platforms, spikes and tricky angles.
Get it onGoogle PlaySteer your ship across the ocean, dodge barriers and carry passengers safely from stop to stop.
Get it onGoogle PlayStart small and grow your surfer crowd — pick the right paths and collect stars to build your team.
Get it onGoogle PlayRush through busy roads without a scratch — time every move, dodge the traffic and reach the goal.
Get it onGoogle PlayEvery title, one account. Racing, simulation, arcade and casual games plus camera tools — all built, grown and monetized by the same team.
View all on Google PlayAn app normally gets passed between four teams before it makes a penny, and something gets dropped at every hand-off. We keep all four under one roof — the people who build it are the people who have to live with what it earns.
Native Android put together properly — an architecture that still makes sense in year two, screens that stay quick on a cheap handset, and releases that don't ruin anybody's evening. We write it knowing we're the ones who'll maintain it.
Paid acquisition judged on payback, not on how the first-day chart looks. Creative made in bulk and cut without sentiment, budget moved toward whatever the week-four cohort is actually doing.
Ads, subscriptions and in-app purchases weighed against each other and against the player's patience. The model gets drawn alongside the product, so the moment someone pays doesn't feel like a turnstile.
We buy Android apps that found their people but ran out of road, then give them the distribution and revenue work they never got. Sometimes outright, sometimes side by side with whoever built it.
Engineering, revenue and growth sit at the same desk. Whoever wrote the code is watching the numbers it produces.
One well-made screen or a full live-ops backend — written so the next person to open it doesn't wince.
The business model drawn at the same time as the product, not bolted on the week the free installs dry up.
Every install treated as a line with a cost and a return, then watched long enough to find out which it was.
Three stages, deliberately few. Each one has to earn the next before we turn the current up.
Who it's for, what it replaces, and whether the arithmetic can ever close. Plenty of ideas stop here — and this is by far the cheapest place for one to stop.
Something real in people's hands early, then sharpened in short passes — measurement and the revenue model wired in from the first build rather than retrofitted at the end.
Once a cohort holds and the payback maths works, we open the spend and let it compound across markets. Nothing scales here until the numbers say it can take it.
We buy Android apps outright, and we'll structure an earn-out for anyone who'd rather keep a share of where it ends up. If you've built something decent and run out of time, budget or patience for the growth end of it, that's a conversation we enjoy.
Either way, tell us what it is. Every message gets read by someone who actually builds — and answered inside a day.